
Click
the post with the red dot so turns to a green arrow. Open the trapdoor
(which is next to the post) then click the yellow arrow to move
the stickman. He falls through the trapdoor and is in between two
crates. Click the post to turn the green arrow back to a red dot.
The next part requires some timing (there is a lot of it in this game!)
Click the crate with the yellow sticker on. A bomb rolls out which is
picked up by the stickman. Count one second and when the stickman has
an explaination mark above his head, click the yellow arrow. This blows
the bomb to right and blows off the door of the house. (The arrow next
to the house is destroyed. It can be saved if you've got some good timing
and reflexes, but this isn't required.) Click the pink slab three times.
Then click the stickman. He'll walk into the house on the right.
Click the underground switch. Press the blue, right arrow which rotates
a wheel under the stairs. Clicking the stairs moves them to the right.
Press the doorbell and the stickman will climb up to a lever.
Click the switch next to the castle at the top left of the screen. Click
the light so it focuses on three canonballs. A little bit of timing is
now required. Click the bird which'll pick up a cannonball. As it is approaching
the first cloud click the cloud. This'll make the bird drop the cannonball
onto the aerials, causing them to shortcircuit and explode. BOOM. Click
on the first cloud for a second time. Repeat the bird/cannonball routine
for the second cloud. This places the cannonball into a catapult contraption.
More timing required on the next part... Click the first cloud, this
will cause it to explode. As soon as possible click the stickman next
to the catapult. This fires the cannonball through the burning cloud,
causing it to set alight. This firery cannonball burns the flag, bounces
around a little and explodes the mine which is indoors.
Now, turn your attention to the stickmen on the left. Click the top stickman
who will walk (and fall) down the stairs. Some more timing is required
here... Ready? Open the trapdoor on the top left, press the fan (purple
thing in the middle column) when the moth is inline with it. This'll cause
the moth to fly through the fan. As it's distracting the stickman by the
lever click the stickman who has just fallen down the stairs. He'll now
walk safely under the crate.
Click the stickman on the far left. He falls down to the bottom level
and stands by a lever. Switch the arrow below so it's pointing to the
right, and click the stickman. This'll cause a wave machine effect on
the water. Click the middle stickman to open the trapdoor. The next part
requires some more timing... ready? OK, click the top stickman so the
crate drops. A fish will fall out. When the fish is level with the bottom
step click the underwater wooden spike.
Turn off the wave generator by clicking on the stickman in the bottom
left. Click the stickman holding the fishing rod. He will winde in his
catch, eat it and spring up to the top of the castle. Click him again
to make in enter the top door. This lights up the first torch. Click the
switch underneath the lit torch to complete this part of the circuit.
Back to the right hand side. Click post so the green arrow is displayed,
and then click the yellow arrow which is underneath. This will send the
stickman back into the house. Open the window. The stickman slames the
window which'll cause the blob to fall down to the ground. Turn the wave
machine back on, so the waves are travelling to the right. Click the blob.
It will consume the first crate and jump over the second. It will slide
down the hill and explode on the underwater mine.
Final stage now. Click the little left blue arrow (underground) then
click the stairs making them move next to the remaining crate. This requires
some timing. Ring the doorbell. The stickman will come out. When the stickman
reaches the top of the stairs click the crate it's next to. The stickman
jumps into a jeep and drives out the other side. When the jeep is near
the bottom of the pond click wooden spike, allowing it to pass. The stickman
will climb out, up the stairs and into the door. This lights the second
torch.
Click the switch underneath the second lit torch and the portal is open.