In
the flats:
Pick up the straw the dart and the comic. Use the dart on the remote
control to get the batteries. Take the comic to the locked door
on the right and slide it under the locked door on the right. Use
the straw on the keyhole to push the key through onto the comic.
You have the key, use it to enter the room. Pick up the whip and
turn on the radio. Get the baby oil from the drawer and take it
back to where you started. Use it on the right hand window to grease
it up. Go outside and use the whip at the far right of the ledge.
Ignore the tramp and walk to the left. Go to the main map.
Scud site:
Go to the shop and talk to the suicide bomber. Go out of the shop
then head back to the flats.
In the flats:
Go to the drain and pick up the money. Pick up the antihistemines
then go to in through the front door. The elevator has been fixed,
use it and go up to the roof. Pick up the bottle of wine. Go to
the water tank next to where the cat was. Use the antihistemines
with the tank, you now have the drowzy cat. Go to where the tramp
was and use the bottle of wine with his drink machine. Go back to
the map.
In the school:
Go over to the dance competition and give the 10 dollars to the
lady. You can now enter. Go backstage, pick up the umbrella stick
and use the cat with the generator. Walk back to the main hall and
u will come third in the dance competition as the old man dies of
a heart attack. Go back to the map.
In the flats:
Go to the tramp and use the umbrella stick with the crowbar and
he will swap Indiana Jones style.
Scud site:
Give the batteries to the suicide bomber, he gives you his welding
kit. back to the map.
Ice Cream stand:
Use the welding kit on the ice cream vans door. Go inside and use
the crowbar on the cash register. You now have all the money. Head
over to the swedish saveloy and you have completed the game.